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REDISA needed an engaging and interactive platform to educate users about waste management and recycling opportunities. Traditional methods lacked user engagement, and there was a need to gamify learning to attract a broader audience while addressing challenges like pollution, resource scarcity, and public apathy toward recycling.
A non-profit organization focused on promoting recycling and economic development through innovative educational initiatives.
The game is projected to enhance public understanding of waste management practices, drive engagement with REDISA's initiatives, and position the organization as a leader in gamified environmental education. By combining entertainment with actionable learning, the project aims to foster long-term behavioral changes in recycling habits across diverse demographics.