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Establishment of Remote PHP Development Team in Ukraine for Game Development Support
  1. case
  2. Establishment of Remote PHP Development Team in Ukraine for Game Development Support

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Establishment of Remote PHP Development Team in Ukraine for Game Development Support

intersog.com
Gaming
Information technology

Challenges in Scaling Development Resources and Infrastructure

Difficulty sourcing qualified PHP developers within Germany, limited internal capacity to scale development operations cost-effectively, and need for infrastructure to support non-business-critical game development tasks while maintaining core domain expertise in-house.

About the Client

A leading global developer of browser-based arcade games with 150+ million registered players across 200+ countries, headquartered in Munich, Germany

Project Goals for Remote Development Team Establishment

  • Build and manage remote PHP development teams in Ukraine
  • Access scalable IT talent pool with reduced hiring timelines
  • Maintain centralized control over domain knowledge and project management
  • Establish infrastructure for remote team collaboration and productivity

Core System Functionalities for Remote Team Operations

  • Dedicated remote team management interface
  • Resource allocation and task tracking system
  • Collaboration tools for cross-location development
  • Infrastructure provisioning for development environments

Target Technology Stack

PHP
JavaScript
MongoDB
MySQL
Cloud infrastructure

System Integration Requirements

  • Project management tools (Jira/Trello)
  • CI/CD pipeline integration
  • Version control systems (Git)
  • Communication platforms (Slack/MS Teams)

Operational Requirements

  • Scalable infrastructure for team expansion
  • High-availability development environments
  • Data security and access controls
  • Performance monitoring capabilities

Expected Business Impact of Remote Team Establishment

Accelerated hiring of PHP developers through Ukrainian talent pool access, reduced operational costs through nearshore model, improved development velocity for game maintenance and new features, while maintaining centralized control over critical business knowledge in Munich headquarters.

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