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Custom Release Management Plugin for Global Game Developer
  1. case
  2. Custom Release Management Plugin for Global Game Developer

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Custom Release Management Plugin for Global Game Developer

itransition.com
Gaming
Information technology

Challenges in Global Release Coordination

Frequent game and web service releases across geographically dispersed teams led to communication inefficiencies, manual task management overhead, and delayed notifications. Existing processes relied on error-prone email chains and lacked centralized control for release cycles.

About the Client

Award-winning online game developer and publisher specializing in free-to-play MMOs across PC, console, and mobile platforms with global operations

Automation and Collaboration Goals

  • Automate end-to-end release management lifecycle
  • Centralize task creation and tracking across departments
  • Implement intelligent notification system for global teams
  • Support multi-timezone release scheduling
  • Integrate with existing DevOps infrastructure

Core System Capabilities

  • Customizable release task creation with subtask hierarchy
  • Rule-based notification engine (email/SMS/in-app alerts)
  • Global calendar with timezone-aware scheduling
  • Real-time status dashboard for release tracking
  • Role-based access control (admin/developer/observer roles)

Technology Stack

Java
Spring Framework
REST APIs

System Integrations

  • Third-party data storage solutions
  • Enterprise communication platforms (Slack/MS Teams)
  • Existing DevOps CI/CD pipelines

Operational Requirements

  • Support 4,000+ concurrent users across 6 regions
  • 99.9% system availability SLA
  • Role-based data encryption and access auditing
  • Intuitive UI for non-technical stakeholders

Business Value

Enables 50% faster release cycles through automation, reduces communication overhead by 70%, and ensures timely global team coordination. Centralized management eliminates fragmented processes, supporting the company's growth while maintaining service quality across 15+ game titles.

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