An established gaming company currently relies on an in-house ad serving system that limits control and flexibility. The company aims to develop a proprietary DSP to enable better control over ad bidding and campaign management, improve ad performance, and facilitate cross-promotion of its games within its existing mobile applications. The current solution does not provide sufficient data visibility or adaptability to future business needs, hindering effective monetization and user acquisition strategies.
A mid to large-sized gaming company with a catalog of mobile games seeking to enhance its in-app advertising capabilities for cross-promotion and user acquisition.
The development of a custom DSP is expected to provide the gaming company with greater control over ad bidding and campaign management, leading to enhanced ad performance and higher conversion rates. The platform aims to optimize creative selection through reinforcement learning, increasing the effectiveness of cross-promotional campaigns. Overall, this initiative could significantly improve in-app advertising ROI, enable precise targeting, and support future growth with scalable architecture and greater operational flexibility.