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Stellaris DLC Art Production Pipeline Development
  1. case
  2. Stellaris DLC Art Production Pipeline Development

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Stellaris DLC Art Production Pipeline Development

n-ix.com
Gaming
Information technology
Media

Challenges in DLC Art Production

Need for consistent concept art and 3D model creation across multiple game expansions while maintaining strict adherence to established art guidelines, developing new alien race designs, and meeting aggressive release deadlines.

About the Client

Video game publisher requiring regular DLC content creation for grand strategy games

Key Project Goals

  • Create concept art and 3D models for new spaceship classes and alien races
  • Maintain visual consistency with existing game assets
  • Establish efficient art production pipeline with approval stages
  • Deliver content within tight DLC release schedules

Core System Requirements

  • Concept art development workflow
  • 3D model creation with blockout/high-low poly stages
  • Texture generation with Quixel/Photoshop integration
  • Multi-stage approval process management

Technology Stack

Adobe Photoshop
Autodesk Maya
Quixel Suite
Unity/Unreal Engine

System Integrations

  • Game engine asset pipelines
  • Version control systems
  • Project management tools

Quality Attributes

  • Scalable artist team allocation
  • Deadline adherence mechanisms
  • Visual consistency validation
  • Asset security protocols

Business Impact

Enables regular DLC releases with consistent visual quality, reduces time-to-market for new content, maintains brand identity across expansions, and supports ongoing player engagement through fresh visual assets.

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