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Mobile Application Development for Enterprise-Grade Video Conferencing Platform
  1. case
  2. Mobile Application Development for Enterprise-Grade Video Conferencing Platform

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Mobile Application Development for Enterprise-Grade Video Conferencing Platform

altoroslabs.com
Information technology
Telecommunications
Business services

Challenges in Mobile Video Conferencing

Existing web-based solution lacked mobile capabilities, causing limitations in user accessibility and experience. Key technical challenges included ensuring real-time audio/video synchronization, maintaining connectivity under poor network conditions, and enabling reliable push notifications for incoming calls during device standby mode.

About the Client

Global provider of enterprise-grade video conferencing software with cloud and self-hosted solutions, serving Fortune 500 companies across 195 countries

Objectives for Mobile Application Development

  • Enable cross-platform mobile access to video conferencing features
  • Ensure real-time communication without audio/video latency
  • Implement reliable notification system for incoming calls
  • Optimize performance under variable network conditions
  • Integrate QR/NFC-based meeting joining capabilities

Core Functional Requirements

  • Real-time video/audio conferencing with WebRTC
  • Push notifications via CallKit (iOS) and Firebase Cloud Messaging (Android)
  • Dynamic video quality adjustment based on network conditions
  • QR code and NFC tag scanning for meeting access
  • Live streaming and in-meeting messaging

Technology Stack Requirements

WebRTC and WebSocket protocols
Swift and Kotlin programming languages
Firebase Cloud Messaging and Crashlytics
CallKit framework for iOS
Android Architecture Components

System Integrations

  • Firebase Cloud Messaging (FCM)
  • Apple CallKit framework
  • NFC/QR code scanning APIs
  • WebRTC media stack

Non-Functional Requirements

  • Sub-200ms latency for audio/video synchronization
  • 99.9% reliability under 2G network conditions
  • Support for 10,000+ concurrent meetings
  • End-to-end encryption for media streams
  • Cross-platform UI consistency

Expected Business Impact

Projected 500,000+ mobile users across 200 countries with stable real-time communication capabilities. Expected 40% increase in user engagement through mobile-first access, with 95% satisfaction rate for call quality under variable network conditions. QR/NFC integration anticipated to reduce meeting join time by 60%.

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