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Development of Immersive VR Training Platform for Pickleball Skill Enhancement
  1. case
  2. Development of Immersive VR Training Platform for Pickleball Skill Enhancement

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Development of Immersive VR Training Platform for Pickleball Skill Enhancement

saritasa.com
Sports
Gaming
Education

Challenge in Accessibility and Practice Opportunities

Pickleball players face limitations in physical court access, requiring alternative training methods to maintain skill development. Existing solutions lack immersive, physics-accurate practice environments for both novice and experienced players.

About the Client

Sports association promoting pickleball through event management and innovative training solutions

Objectives for VR Training Platform Development

  • Create a realistic pickleball simulation for skill practice
  • Enable accessible training for players without court access
  • Establish first-mover advantage in VR-based sports training solutions

Core Platform Capabilities

  • Interactive serving and return shot practice
  • Physics-accurate ball trajectory simulation
  • Multi-shot type training (dink, slam, drop shots)
  • Real-time performance feedback system
  • Progressive difficulty levels for skill development

Technology Stack Requirements

Unity 3D
Meta Quest 2 SDK
Custom Physics Engine

System Integration Needs

  • VR motion tracking APIs
  • Physics engine middleware
  • User progress tracking database

Operational Requirements

  • Sub-11ms input latency
  • 60FPS performance target
  • Cross-platform compatibility
  • Scalable multiplayer architecture

Expected Impact on Player Engagement and Market Position

The VR platform will expand pickleball accessibility to 8 million+ players nationwide, reduce skill development barriers, and position Ignite Pickleball as an innovator in sports technology. The solution is projected to increase user engagement by 40% through gamified training modules while establishing a new revenue stream through digital distribution.

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