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Development of Immersive VR Language Learning Application for Global Education Exchange
  1. case
  2. Development of Immersive VR Language Learning Application for Global Education Exchange

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Development of Immersive VR Language Learning Application for Global Education Exchange

saritasa.com
Education
Non-profit

Language Learning Engagement Challenge

Traditional language learning methods lack immersive, interactive experiences necessary to effectively engage children in foreign language acquisition, particularly for English learners in South Korea.

About the Client

Organization focused on promoting global education through immersive technology and cross-cultural communication

Immersive Education Goals

  • Create an immersive VR platform for English language learning
  • Develop age-group-specific lesson plans with real-world scenarios
  • Implement interactive educational environments combining storytelling and gamification
  • Ensure compatibility with consumer VR hardware for widespread accessibility

Core System Requirements

  • Age-differentiated VR learning environments
  • Story-driven and action-based lesson scenarios
  • Oculus Rift headset compatibility
  • Xbox controller integration for interactive learning
  • 3D modeled real-world scenarios for language practice

Technology Stack

Unity engine
Oculus SDKs

System Integrations

  • Xbox controller API integration

Quality Attributes

  • VR performance at 90+ FPS for smooth user experience
  • Scalable architecture for future language modules
  • Security for user progress tracking and data privacy

Expected Educational Impact

The VR application will significantly enhance language retention through immersive practice environments, improve learner engagement through interactive gameplay mechanics, and establish a scalable platform for expanding to additional languages and age groups globally.

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