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Develop Educational Mobile Game for Financial Literacy (Platypus 2.0)
  1. case
  2. Develop Educational Mobile Game for Financial Literacy (Platypus 2.0)

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Develop Educational Mobile Game for Financial Literacy (Platypus 2.0)

supercharge.io
Financial services
Education
Non-profit

Challenge: Addressing the Financial Literacy Gap in Teenagers

A significant knowledge gap exists among teenagers regarding financial literacy, hindering their ability to navigate personal finances independently. Traditional approaches to financial education often fail to engage this demographic, leading to a lack of preparedness for financial independence. The need is to create an engaging and effective method to introduce core financial concepts to teenagers in a fun, relatable way.

About the Client

A Hungarian foundation dedicated to promoting financial literacy among young people through educational initiatives.

Project Objectives

  • Develop a mobile game that effectively teaches financial literacy to teenagers (ages 13-19).
  • Increase financial knowledge and confidence among young users.
  • Create an engaging and enjoyable learning experience through gamification and storytelling.
  • Achieve significant user adoption and positive user ratings within the first year of launch.
  • Position the OTP Fay Andras Foundation as a leader in innovative financial education.
  • Expand educational reach beyond traditional classroom settings.

Functional Requirements

  • Interactive runner/FPS game mechanics integrated with financial quizzes.
  • A compelling storyline featuring relatable characters (Platypus Syndicate) and an intergalactic setting.
  • Five distinct galaxies representing major finance topics (Business, Banking, Financial Awareness, Households).
  • 7 levels (planets) per galaxy, each with progressively challenging quizzes.
  • A reinvented freemium model where progress unlocks through quiz completion and knowledge acquisition.
  • Classroom mode with features for educators to utilize the game in educational settings.
  • Character customization and progression system.
  • Visual representation of financial concepts (e.g., resource management, investment).
  • Detailed progress tracking and reporting.

Preferred Technologies

Unity (for game development)
C# (programming language)
Cloud-based backend (e.g., AWS, Azure) for user data and progress tracking
Mobile development platforms (iOS and Android)

Integrations Required

  • Analytics platform (e.g., Google Analytics, Firebase) for user behavior tracking
  • Potential integration with educational platforms or learning management systems (LMS)

Key Non-Functional Requirements

  • Scalability to accommodate a growing user base.
  • High performance and responsiveness on various mobile devices.
  • Data security and privacy compliance (especially regarding user data).
  • Intuitive user interface and user experience (UI/UX).
  • Cross-platform compatibility (iOS and Android).

Estimated Business Impact

The Platypus 2.0 mobile game is expected to significantly increase the OTP Fay Andras Foundation's reach and impact in financial education. The game is projected to achieve over 50,000 downloads within the first year, positively impacting the financial literacy of thousands of young people. It will enhance the foundation's reputation as a digital innovator and provide a sustainable, engaging tool for financial education that complements traditional programs. It will also empower educators with a fun, effective way to teach financial concepts in the classroom.

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