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Development of an Edutainment Mobile Game for Financial Literacy Targeting Teenagers
  1. case
  2. Development of an Edutainment Mobile Game for Financial Literacy Targeting Teenagers

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Development of an Edutainment Mobile Game for Financial Literacy Targeting Teenagers

supercharge.io
Education
Financial services
Non-profit

Challenge in Engaging Teenagers with Financial Literacy Education

Traditional financial education methods fail to engage teenagers due to their dry, complex nature. With increasing financial independence among 21st-century teens, there's a critical need for accessible, engaging educational tools that align with their digital habits and learning preferences.

About the Client

A non-profit organization focused on advancing financial literacy and economic education for youth through innovative digital solutions

Objectives for the Financial Literacy Edutainment Game

  • Create an engaging mobile game combining runner/FPS mechanics with educational content
  • Integrate financial literacy topics into an immersive sci-fi narrative
  • Develop a freemium model where gameplay progression requires financial knowledge acquisition
  • Implement classroom mode for educator-led learning sessions
  • Achieve high user retention through gamified learning and visual storytelling

Core Functional Requirements for the Edutainment Game

  • Space-themed runner/FPS gameplay with financial trivia integration
  • Progressive educational content across 5 financial domains (Business, Banks, Households, etc.)
  • Freemium model requiring quiz completion for in-game progression
  • Classroom mode with teacher-controlled session management
  • Customizable character progression tied to financial knowledge mastery

Preferred Technical Stack for Game Development

Unity/Unreal Engine for cross-platform mobile development
Cloud-based backend for user progress synchronization
Analytics tools for learning pattern tracking

Required System Integrations

  • App store purchasing systems for premium content
  • Learning Management System (LMS) APIs for classroom integration
  • Third-party analytics platforms for user behavior tracking

Critical Non-Functional Requirements

  • High-performance rendering for smooth gameplay on mid-range devices
  • Data encryption for user privacy compliance
  • Scalable cloud infrastructure to handle peak educational usage periods

Expected Impact of the Financial Literacy Edutainment Game

Projected to achieve 20K+ downloads within initial launch period with 4.5+ average rating. Expected to position the client as a digital innovator in financial education while creating measurable improvements in teenage financial literacy through gamified learning. Classroom adoption anticipated to expand educational reach beyond individual users to institutional implementations.

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