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Virtual Reality Training System for Skilled Trades Career Preparation
  1. case
  2. Virtual Reality Training System for Skilled Trades Career Preparation

Virtual Reality Training System for Skilled Trades Career Preparation

saritasa.com
Utilities
Education
Training & Development

Addressing Workforce Preparedness with Immersive Training Solutions

The organization faces challenges in providing realistic, hands-on training experiences for complex and potentially hazardous trades, such as utility pole climbing and underground sewer troubleshooting. Traditional training methods are costly, risky, or inaccessible, limiting the efficacy of skill development and safety assurance for trainees.

About the Client

A mid-sized organization specializing in workforce training and career development for trades such as electrical, utility repair, and municipal services.

Objectives for Enhancing Skills Training through Virtual Reality

  • Develop immersive virtual reality training experiences that simulate real-world scenarios in utility and trades environments.
  • Enable learners to practice dangerous or costly tasks, such as high-altitude climbing and confined space navigation, risk-free and repeatedly.
  • Create realistic, high-fidelity virtual environments that accurately reflect job sites to improve learner engagement and skill transfer.
  • Facilitate scalable, tether-free VR training modules compatible with cost-effective hardware.
  • Support assessment and coaching by tracking user interactions and performance metrics within the VR experiences.

Core Functional Requirements for VR Skills Training Platform

  • Immersive 3D virtual environments replicating utility poles and underground sewer systems with high visual and spatial fidelity.
  • Scenario-specific interactions, such as climbing, troubleshooting, and repair simulations.
  • Guided tutorials and coaching prompts integrated within the VR experiences.
  • Repetition capability allowing users to retry scenarios to build confidence and mastery.
  • Performance monitoring and assessment tools to capture user actions, errors, and completion times.
  • Tetherless operation using affordable VR headsets (e.g., Oculus Quest 2 or equivalent).
  • Easy deployment and update mechanisms for training content.

Preferred Technologies and Development Platforms for VR Training

Unity 3D for interactive environment development
Oculus Quest 2 or equivalent standalone VR hardware for accessibility and portability
High-fidelity 3D modeling created by in-house designers and engineers
Cross-platform deployment capabilities to support various hardware setups

Necessary System Integrations for a Complete Training Ecosystem

  • Learning Management System (LMS) for training registration, progress tracking, and certification
  • Performance analytics dashboard for monitoring learner progress and assessment results
  • Content management system for easy updates of VR scenarios

Critical Non-Functional Requirements for VR Training System

  • Scalability to support increasing number of users and scenarios without performance degradation
  • Low latency and high frame rates to ensure immersive, smooth VR experiences
  • Data security and user privacy protection for performance data and personal information
  • System availability aiming for 99.9% uptime

Expected Business and Educational Impact of VR Training Implementation

The deployment of immersive VR training experiences is anticipated to significantly improve skill acquisition, especially for complex tasks with safety risks. Expected outcomes include reducing training costs, minimizing accident risk, and increasing trainee confidence. It is estimated that the organization can enhance learner engagement and competency retention by up to 50%, while reducing the need for on-site supervision and resource-intensive training sessions.

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