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Scalable Microservices Architecture for Interactive Cycling Platform
  1. case
  2. Scalable Microservices Architecture for Interactive Cycling Platform

Scalable Microservices Architecture for Interactive Cycling Platform

leobit.com
Sports
Information technology
Business services

Business Challenges in Scaling and Innovating Interactive Sports Software

The client, a sports technology company, faces difficulties with system scalability due to monolithic architecture limitations, poor results and communication with current outsourcing partners, and the need to rapidly innovate in a competitive market. Their existing platform struggles to handle increasing user loads and integrate new features efficiently.

About the Client

A mid-sized sports technology startup specializing in interactive fitness solutions with a rapidly growing user base, aiming to enhance user engagement and scalability.

Goals for Developing a Robust, Scalable, and Innovative Cycling Platform

  • Achieve scalable system architecture capable of supporting a significant increase in active users and concurrent sessions.
  • Implement a microservices-based architecture to allow for modular development, deployment, and maintenance.
  • Improve system reliability and performance through migration to cloud infrastructure with reliable data storage and caching solutions.
  • Enhance user engagement by integrating advanced tracking, real-time monitoring, and community features.
  • Enable seamless integration with external platforms for activity tracking and user management.
  • Support real-time instructor and user interactions within both studio and outdoor environments.
  • Facilitate rapid feature development and deployment to maintain competitive advantage.

Core Functional Specifications for Interactive Cycling System

  • Modular microservices architecture separated into Cloud (web and mobile applications) and Studio (on-site control software) components.
  • User authentication and account management with personalized dashboards and performance tracking.
  • Real-time performance data collection including heart rate, speed, power, and distance, with synchronization to external data platforms.
  • Instructor tools for live class monitoring, remote control, and participant management.
  • Live class broadcasting capabilities with multi-club session sharing.
  • Integration with external activity and health tracking platforms (e.g., Strava, TrainingPeaks).
  • Music and multimedia integration (e.g., Spotify API) for curated workout sessions.
  • Backend data storage optimized for time series data, with caching and activity management modules.
  • Automated post-session reporting via customized email notifications.

Preferred Technological Frameworks and Architecture

Microservice architecture with cloud migration (e.g., Azure, AWS)
.NET Core / EF Core for backend services
Redis or similar for caching
Real-time communication protocols (e.g., SignalR or WebSockets)
Containerization and orchestration (e.g., Docker, Kubernetes)
Azure DevOps or similar CI/CD pipelines
Time Series DB for performance metrics storage
Secure API integrations with third-party platforms

Essential External System Integrations

  • External activity tracking platforms (e.g., Strava, TrainingPeaks)
  • Music streaming APIs (e.g., Spotify) for workout playlists
  • User management and booking systems (e.g., MindBody, ZingFit)
  • Email delivery services (e.g., SendGrid) for performance reports
  • External enterprise activity storage and analytics systems

Critical Non-Functional System Qualities

  • Scalability to support a user base growth from 20,000 to over 350,000 users
  • High performance with real-time data processing and low latency
  • Security compliance for user data and external integrations
  • Reliability with robust data caching and backup strategies
  • Maintainability through modular architecture and comprehensive CI/CD pipelines

Projected Business Outcomes from the New Cycling Platform

This project aims to deliver a highly scalable and resilient interactive cycling system, increasing user engagement and satisfaction. The system is expected to support over 350,000 active users, facilitate rapid feature deployment, and offer seamless user experiences through real-time tracking and social features. The enhanced platform will enable the client to solidify their position as a market leader in interactive fitness, driving significant growth in application installs and customer retention.

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