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Modular Game Development Platform for Accelerated Launch and Cross-Platform Compatibility
  1. case
  2. Modular Game Development Platform for Accelerated Launch and Cross-Platform Compatibility

Modular Game Development Platform for Accelerated Launch and Cross-Platform Compatibility

altoroslabs.com
Gaming
Information technology
Media

Challenges in Developing and Maintaining High-Quality Cross-Platform Sports Games

The client faces difficulties in efficiently developing sequels to successful sports simulation games due to resource constraints, limited expertise in advanced UI frameworks, and challenges in porting code across diverse platforms. They experience delays, increased costs, and inability to quickly adapt features, which hampers rapid delivery and post-launch maintenance efforts.

About the Client

A mid-sized gaming company specializing in sports simulation titles seeking to streamline game development, release faster, and improve maintenance across multiple platforms.

Goals for Accelerated, Modular, and Cross-Platform Sports Game Development

  • Reduce game development time from an initial 6 months to approximately 3 months for new sequel releases.
  • Increase feature delivery scope by at least 50% beyond initial plans through enhanced development efficiency.
  • Achieve an 80% reduction in time-to-market by implementing modular system architecture and code reuse strategies.
  • Save up to €87,000 by optimizing multi-platform development and porting processes.
  • Improve code stability and quality by transitioning C++ components to C to prevent critical bugs during production.
  • Facilitate onboarding of rare technical expertise and streamline collaboration across design and development teams.

Core Functional and Technical Requirements for the Game Development Platform

  • Modular architecture enabling independent development, testing, and maintenance of game components.
  • UI framework integration supporting advanced navigation, performance, and customization capabilities (e.g., logo and avatar customization).
  • Component for tracking avatar health and game progress, as well as configurable game settings.
  • Logo upload and editing module utilizing scalable vector graphics libraries to support logo customization with geometric elements.
  • Automated or manual porting tools to convert C++ code to C, ensuring bug-free, reliable cross-language integration.
  • Framework upgrade process to latest version of the UI toolkit, supporting newer features and bug fixes.
  • Isolation of UI markup (XAML-like) from game core to enhance stability during production deployments.

Technologies and Architecture Recommendations for Game Development

Modular, component-based architecture for game engines
Cross-platform UI framework similar to WPF (e.g., NoesisGUI or equivalent)
C++ and C programming languages for system components
SVG-based graphics libraries such as NanoSVG for logo creation
Agile development methodologies for iterative delivery and quick adjustments

External Tools and Systems Integration Needs

  • Design tools similar to Microsoft Expression Blend for UI element creation
  • Graphics libraries for rendering and editing logos
  • Code porting utilities or processes for C++ to C transition
  • Version control and continuous integration systems for iterative development

Performance, Security, and Maintainability Standards

  • Achieve an 80% reduction in time to market via modular architecture and reusable components
  • Ensure system stability with minimal critical bugs during production
  • Support multi-platform deployment for major consoles and PC (targeting Xbox, PlayStation, Windows, etc.)
  • Design for ease of onboarding with specialists in advanced UI frameworks
  • Maintain high performance standards with optimized UI rendering and asset management

Anticipated Business Outcomes of the Modular Cross-Platform Game Platform

The implementation of a modular, cross-platform game development platform is expected to enable the client to release sequel games in about 3 months, doubling initial feature sets, reducing time-to-market by 80%, and saving up to €87,000 in production costs across multiple platforms. This will enhance their ability to rapidly respond to market demands, improve game quality, and maintain their position in the competitive sports simulation market.

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