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Development of Interactive Educational VR Mini Games for Fundraising Events
  1. case
  2. Development of Interactive Educational VR Mini Games for Fundraising Events

Development of Interactive Educational VR Mini Games for Fundraising Events

saritasa.com
Non-profit
Education
Healthcare

Challenges in Standing Out and Engaging Attendees at Fundraising Events

The organization participates in large-scale public festivals where competing for attention requires innovative engagement strategies. Current outreach methods lack interactivity and immersive experiences, making it difficult to attract attendees and educate them effectively about its cause within limited timeframes and resources.

About the Client

A large non-profit organization aiming to enhance engagement and fundraising efforts through immersive technology at public events.

Goals for Enhancing Engagement and Educational Impact at Events

  • Design and develop immersive virtual reality experiences that educate users about key health issues related to the organization’s mission.
  • Create a suite of quick-to-play, engaging mini-games that are intuitive for first-time VR users.
  • Leverage customized 3D assets that reflect relevant themes or sponsors to increase relevance and brand association.
  • Deliver the VR experience within a compressed development timeline suitable for seasonal event participation.
  • Enhance attendee interaction, resulting in increased engagement and awareness, leading to improved fundraising opportunities.

Core Functional Capabilities for the Educational VR Experience

  • Development of a 3D virtual environment with custom-designed assets reflecting relevant themes or sponsors.
  • Implementation of multiple short, engaging mini-games focused on educating users about specific health topics like diabetes.
  • User-friendly, quick-setup interface enabling attendees to access and participate with minimal onboarding.
  • Interactive elements allowing users to navigate, play, and learn seamlessly within the VR environment.
  • Content management system for easy updates or additions to educational modules and assets.

Preferred Technologies and Architectural Approach for VR Content

Virtual reality hardware compatible with common VR headsets (e.g., Oculus, HTC Vive)
3D modeling and rendering tools for custom asset creation
Game engines or VR development platforms supporting rapid development and deployment
Cloud-based distribution or app management for easy updates and scalability

Necessary External System Integrations

  • Content management systems for updating educational modules
  • Event registration or attendee tracking systems to evaluate engagement
  • Sponsorship branding assets and sponsor-specific customization features

Critical Non-Functional Requirements for the VR Experience

  • Rapid deployment and iteration cycles to meet seasonal event deadlines
  • High performance with low latency to ensure smooth user experience
  • Scalability to support multiple simultaneous users in high-attendance scenarios
  • Security measures to safeguard user data and device integrity
  • Accessibility features to accommodate diverse user needs

Projected Business and Educational Impact of the VR Initiative

This project aims to increase attendee engagement at fundraising events, enhance educational outreach about health issues, and boost fundraising results. Expected measurable outcomes include higher attendee participation rates, improved awareness metrics, and a stronger visual presence for the organization, leading to higher donations and broader community impact.

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