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Development of Enhanced English Learning Game - Minnits
  1. case
  2. Development of Enhanced English Learning Game - Minnits

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Development of Enhanced English Learning Game - Minnits

sigma.software
Education
Information technology
Gaming

Challenges in Engaging Students with English Language Learning

Traditional English learning methods can be perceived as tedious and unengaging, leading to low student motivation and limited progress. There's a need for a more interactive, fun, and effective way to learn English, particularly for younger learners, that aligns with curriculum requirements and allows for individual progress tracking.

About the Client

A Swedish company specializing in the development, production, and marketing of learning games.

Project Goals

  • Develop a cross-platform English learning game that enhances student engagement and motivation.
  • Align the game content with established English language curricula (syllabus).
  • Provide effective tools for individual student progress monitoring and assessment.
  • Create a scalable and maintainable game architecture for future content updates and feature enhancements.
  • Expand the game's reach to new markets and languages (future phase).

Functional Requirements

  • Story-based gameplay with a compelling narrative.
  • Variety of game types (quest, shooter, slot machine) to maintain engagement.
  • Adaptive difficulty levels based on student performance.
  • Progress tracking and achievement system.
  • In-game communication training with interactive dialogues and quizzes.
  • Teacher dashboard for monitoring student progress and performance.
  • Support for multiple devices and platforms (desktop, mobile, tablets).

Preferred Technologies

Unity (for cross-platform game development)
C# (programming language)
Cloud-based backend (for user data storage and progress tracking - e.g., AWS, Azure, Google Cloud)
Database (SQL or NoSQL) for storing user data, game progress, and content.

Integrations Required

  • Potential integration with Learning Management Systems (LMS) for seamless student enrollment and progress synchronization.
  • Possible integration with analytics platforms for tracking game performance and user behavior.

Key Non-Functional Requirements

  • Scalability to accommodate a growing user base.
  • Performance optimization for smooth gameplay across various devices.
  • Data security to protect student information.
  • Cross-platform compatibility (Windows, macOS, iOS, Android, web).

Expected Business Impact

This project is expected to significantly enhance Universal Learning Games AB's market position by providing a highly engaging and effective English learning solution. It will lead to increased customer satisfaction, expanded market reach, and potentially new revenue streams through licensing and content updates. The game’s proven effectiveness in prior deployments will result in positive return on investment and strengthened brand reputation within the education sector.

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