The client aims to provide more accessible and engaging practice options for sports enthusiasts who cannot always attend physical training sessions or use real courts. Current limitations in practice opportunities hinder skill development and user engagement, especially given the sport's rapid growth and dedicated community.
A recreational sports organization or facility provider seeking to enhance user engagement through immersive training solutions.
The implementation of this immersive VR training platform is expected to facilitate increased user practice frequency, improve skill acquisition, and position the client as an innovation leader in sports engagement. Targeted outcomes include rapid market entry through a minimum viable product approach, enhanced user satisfaction, and the potential to expand training offerings to additional sports or skill sets, ultimately driving growth and brand differentiation.