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Development of a Multiplatform Virtual Reality B2B Meeting Platform
  1. case
  2. Development of a Multiplatform Virtual Reality B2B Meeting Platform

Development of a Multiplatform Virtual Reality B2B Meeting Platform

n-ix.com
Business services
Education
Healthcare

Needs for an Advanced Multiuser Virtual Meeting Solution

The client requires a comprehensive platform enabling professionals across various locations to host, attend, and participate in virtual meetings, workshops, and training sessions in an immersive environment, replacing traditional video conferencing and physical travel limitations. The existing solutions lack multiuser scalability, realistic body language, and platform versatility, limiting user engagement and operational efficiency.

About the Client

A large enterprise aiming to facilitate remote professional meetings, conferences, and training sessions through immersive VR technology.

Goals for Developing a Next-Generation VR Meeting Platform

  • Create a scalable multiplatform VR application supporting desktop and mobile devices.
  • Develop a multiuser environment capable of hosting up to 100 concurrent participants in a virtual meeting space.
  • Implement customizable avatars to reflect professional identities and roles.
  • Enable seamless support for various meeting locations to meet diverse business needs.
  • Integrate presentation tools such as slideshows, video playback, and screen sharing within the virtual environment.
  • Support head and hand movement tracking for realistic avatar animation.
  • Implement lips synchronization and body language mirroring during speech to enhance communication realism.
  • Facilitate integration with external storage providers for presentation materials and media content.
  • Support voice and spatial audio for immersive communication, including positional voice proximity effects.

Core Functional Features for an Immersive Multiuser VR Meeting Platform

  • Multiplatform support for VR headsets (Oculus, HTC Vive), mobile devices (Google Daydream, Samsung Gear VR), and traditional desktops/laptops (iOS, Android, Windows, OS X).
  • Multiuser environment supporting up to 100 concurrent participants.
  • Customizable avatars with realistic head, hand, eye, and lip movements.
  • Real-time 3D positional audio and voice proximity features.
  • Movement tracking synchronized with avatar body language.
  • Lips animation synchronized with speech sounds.
  • Support for presentation display, including slideshows and video playback.
  • Integration with external storage solutions (e.g., cloud drives) for handling meeting content.
  • Location management allowing users to select or create meeting environments.

Preferred Technologies and Architectural Approaches for VR Meeting Platform

Unity 3D for cross-platform development
VR hardware SDKs: Oculus SDK, HTC Vive SDK, Google Daydream SDK, Samsung Gear VR SDK
Mobile and desktop development frameworks for iOS, Android, Windows, and OS X
Autodesk 3ds Max or similar for environment modeling
Adobe Photoshop for asset creation

External System Integrations Needed for Seamless Content Management

  • Cloud storage APIs (Google Drive, OneDrive, Dropbox) for material access
  • User authentication systems, preferably via Google Accounts or enterprise login
  • Media playback and presentation APIs

Critical Non-Functional Requirements for the Platform

  • Support for up to 100 simultaneous users with minimal latency
  • High system availability and uptime (aim for 99.9%)
  • Secure data handling, authentication, and content sharing mechanisms
  • Responsive performance across supported devices, with frame rates exceeding 90fps on VR hardware
  • Scalable architecture to accommodate future growth

Business Value and Expected Benefits of the VR Meeting Platform

The implementation of this multiplatform VR meeting platform is expected to significantly reduce travel costs and time for remote professionals, facilitate more engaging and interactive meetings, and enhance overall meeting effectiveness. It aims to support large-scale virtual gatherings, foster realistic communication through body language and speech synchronization, and provide a versatile environment adaptable to various industries such as corporate training, healthcare, and education. The platform is projected to support ongoing virtual events with high user satisfaction, leading to increased operational efficiency and expanded global reach.

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