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Development of a Multilingual Digital Platform for European League of Legends Competitive Gaming Community
  1. case
  2. Development of a Multilingual Digital Platform for European League of Legends Competitive Gaming Community

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Development of a Multilingual Digital Platform for European League of Legends Competitive Gaming Community

clock.co.uk
Gaming
Media
Entertainment

Challenges in Engaging European Gaming Audiences

Riot Games required a high-performance, multilingual digital platform to cater to European League of Legends fans. Existing challenges included outdated user experiences, limited localization capabilities, inefficient content workflows for editors, and a lack of interactive features to retain digitally savvy gaming audiences. The previous site suffered from high bounce rates and failed to inspire fans with dynamic content.

About the Client

Leading video game publisher specializing in competitive esports and live-service games, with a global audience of professional players and gaming enthusiasts.

Goals for the New Platform

  • Create a multilingual (French, German, Spanish, Polish) site with immersive, localized content for European esports fans
  • Enhance user engagement through interactive design and real-time game data integration
  • Implement a bespoke CMS to streamline global content management workflows
  • Reduce bounce rates by improving site navigation and load performance
  • Support scalability for future growth in user traffic and content volume

Core Functionalities and Key Features

  • Multilingual content management with regional customization
  • Dynamic game result toggling for live streaming compatibility
  • Interactive league tables and statistics dashboards
  • Custom CMS with role-based content editing workflows
  • Video content streaming integration with live event coverage

Technology Stack Requirements

React.js
Node.js
GraphQL
AWS Cloud Infrastructure
Headless CMS

Third-Party System Integrations

  • Twitch/YouTube streaming APIs
  • Google Analytics 4 with custom event tracking
  • Payment gateway for sponsorship activations
  • Real-time game data APIs from Riot Games servers

Performance and Scalability Standards

  • Support 100,000+ concurrent users during live events
  • Page load time under 1.5 seconds (mobile/desktop)
  • 99.9% uptime SLA with failover redundancy
  • WCAG 2.1 accessibility compliance
  • Role-based access control with GDPR compliance

Expected Business Outcomes

Projected 40% increase in monthly active users, 25% reduction in bounce rates, and 50% faster content publishing workflows for editors. The platform will establish a foundation for future esports monetization features while strengthening Riot Games' position as Europe's leading competitive gaming ecosystem.

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