The organization faces difficulty in creating an engaging, easy-to-use platform that allows students aged middle school and above to independently manage educational events and fairs. They also seek to incorporate financial management components that are simplified and attractive to a young audience. Additionally, the current processes lack a user-centered design tailored for children, leading to low participation and difficulty in tracking event sales and post-event financial summaries.
A nonprofit educational organization specializing in youth development programs and financial literacy initiatives, aiming to engage middle school students in practical skill-building activities.
The platform is expected to significantly increase student participation in event management activities, improve financial literacy among middle school students, and provide a scalable, engaging system for managing educational fairs. This could lead to higher event success rates, better financial oversight, and enhanced learning experiences for young participants.