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Interactive Event Management Platform for Youth Education and Financial Literacy
  1. case
  2. Interactive Event Management Platform for Youth Education and Financial Literacy

Interactive Event Management Platform for Youth Education and Financial Literacy

amela.tech
Education
Financial services

Identifying Challenges in Engaging Middle School Students in Event Planning and Financial Literacy

The organization faces difficulty in creating an engaging, easy-to-use platform that allows students aged middle school and above to independently manage educational events and fairs. They also seek to incorporate financial management components that are simplified and attractive to a young audience. Additionally, the current processes lack a user-centered design tailored for children, leading to low participation and difficulty in tracking event sales and post-event financial summaries.

About the Client

A nonprofit educational organization specializing in youth development programs and financial literacy initiatives, aiming to engage middle school students in practical skill-building activities.

Goals for Developing an Interactive Youth Event Management System

  • Design and implement a user-friendly event organization platform tailored for middle school students.
  • Incorporate simple-to-understand financial materials and management tools suitable for a young user base.
  • Enable seamless scheduling, listing, and management of educational events and fairs.
  • Integrate features for tracking event sales and generating post-event financial summaries.
  • Create an engaging, vivid, and accessible interface that encourages participation and learning.

Core Functional Specifications for the Youth Event Management Platform

  • Kid-friendly login and registration process with simple information entry.
  • Intuitive interface with bright, energetic visual design tailored for young users.
  • Step-by-step event setup process enabling easy organization of fairs and sales.</li>
  • Features to create, edit, and list upcoming events and fairs.
  • Modules for recording and displaying event sales data.
  • Post-event financial reconciliation tools, including balance sheets and summaries.
  • Guided instructions and polite assistance throughout each step of event preparation, management, and cleanup.

Technology Stack and Design Approach for Child-Centric Event Platform

Web technologies with emphasis on a vivid, engaging UI design
Responsive design for accessibility across devices
User-centered design principles to enhance usability for children

Necessary System Integrations for Seamless Event and Financial Management

  • Payment gateways or virtual transaction recording systems for tracking sales
  • Reporting modules for generating financial summaries and balance sheets
  • User account management systems with secure authentication

Critical Non-Functional System Requirements

  • Scalability to support increasing numbers of young users and events
  • Performance ensuring rapid load times and real-time updates
  • Security measures safeguarding user data, especially minors' information
  • High usability and accessibility standards tailored to children

Projected Business and Educational Impact of the New Platform

The platform is expected to significantly increase student participation in event management activities, improve financial literacy among middle school students, and provide a scalable, engaging system for managing educational fairs. This could lead to higher event success rates, better financial oversight, and enhanced learning experiences for young participants.

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