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The existing educational app lacked critical monetization features (premium subscriptions, tiered plans), teacher-focused functionality (homework assignment with integrated testing), and suffered from performance issues on iOS due to suboptimal codebase architecture. These limitations restricted market expansion and user engagement potential.
An edtech startup specializing in gamified educational content delivered through music-based mobile applications for teenagers
Implementation of these enhancements is projected to increase monthly recurring revenue through subscription adoption, expand user base by 35-40% via improved educational offerings, and reduce technical debt by 60% through iOS codebase optimization, enabling sustainable platform growth.