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Development of Gamified Mental Health Mobile Application for Diabetes Self-Care Management
  1. case
  2. Development of Gamified Mental Health Mobile Application for Diabetes Self-Care Management

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Development of Gamified Mental Health Mobile Application for Diabetes Self-Care Management

phenomenonstudio.com
Health & Fitness
Medical

Challenges in Diabetes Self-Care and Mental Health Management

Diabetic patients face difficulties in maintaining daily medical logs and mental health tracking. Existing solutions lack emotional support, gamification elements, and user-friendly interfaces tailored to diabetic self-care needs, leading to low user engagement and potential depression.

About the Client

Startup focused on mental health support for diabetics, supported by Falmouth University, UK Research and Innovation, and NHS (Royal Cornwall Hospitals)

Key Goals for Mental Health Application Development

  • Design an emotionally supportive interface with care-centric visual language
  • Implement gamification mechanics to encourage daily health tracking
  • Develop a mascot-driven UI to create emotional engagement
  • Create responsive landing page for user acquisition
  • Ensure accessibility for diverse user groups including non-tech-savvy individuals

Core System Functionalities

  • Interactive dashboard with health metrics visualization
  • Gamification system with daily login rewards
  • Customizable mascot companion with reward animations
  • Responsive landing page with demo download functionality
  • Secure user authentication and data privacy framework

Technology Stack Preferences

React Native for cross-platform mobile development
Figma for UI/UX design
Firebase for backend services
Adobe Illustrator for mascot/illustration creation

External System Integrations

  • Health data APIs (Apple HealthKit, Google Fit)
  • Social media sharing functionality
  • Payment gateway for premium features

Performance and Compliance Requirements

  • Scalable architecture for 100k+ concurrent users
  • Sub-2s page load times on mid-range devices
  • HIPAA-compliant data encryption
  • WCAG 2.1 accessibility standards compliance
  • Cross-device responsive design

Anticipated Business and Health Outcomes

Expected to increase diabetic self-care adherence by 40% through gamification, reduce user-reported stress levels by 30%, and achieve 50k+ app downloads within the first year. The solution should establish Neap as a market leader in diabetes mental health tech with potential for NHS partnership expansion.

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