Logo
  • Cases & Projects
  • Developers
  • Contact
Sign InSign Up

Here you can add a description about your company or product

© Copyright 2025 Makerkit. All Rights Reserved.

Product
  • Cases & Projects
  • Developers
About
  • Contact
Legal
  • Terms of Service
  • Privacy Policy
  • Cookie Policy
Development of a Highly Scalable SecondScreen Engagement Platform for Live Sports Events
  1. case
  2. Development of a Highly Scalable SecondScreen Engagement Platform for Live Sports Events

Development of a Highly Scalable SecondScreen Engagement Platform for Live Sports Events

oxagile.com
Media
Entertainment
Sports

Identifying Challenges in Enhancing Live Sports Viewer Engagement

The client seeks to invigorate their live sports broadcasts by providing an interactive second-screen experience that encourages viewer participation, such as predictions, real-time discussions, and polls, to increase audience retention and satisfaction, while managing high concurrent user traffic during high-profile events.

About the Client

A major broadcast or streaming company aiming to enhance viewer engagement during live sports events through interactive multiscreen experiences.

Goals for Developing an Interactive Sports Event Engagement System

  • Create a cross-platform interactive application for smartphones to engage viewers during live sports broadcasts.
  • Enable viewers to make real-time predictions and receive rewards for accuracy to boost participation.
  • Implement administrative tools for event and user management, including processing and validating bets or predictions.
  • Ensure seamless synchronization between live TV broadcasts and in-app content to maintain engagement without distraction.
  • Support high concurrency, managing hundreds of thousands of simultaneous users with reliable performance.

Core Functional Specifications for the Interactive Sports Engagement Platform

  • Audio watermarking and synchronization between TV streams and in-app feeds.
  • Powerful control panel for event organizers to accept, process, and manage predictions and bets.
  • Event and user management modules to organize predictions, track user activity, and distribute rewards.
  • Real-time communication infrastructure capable of handling hundreds of thousands of concurrent requests.
  • Load balancing and database clustering to ensure high system availability and performance during peak traffic.
  • Introduction of new interactive features such as chat rooms, live polls, and real-time score updates to further engage viewers.

Technology Stack and Architectural Preferences

PHP
Mobile development frameworks (e.g., React Native)
JavaScript
Symfony or similar PHP frameworks
Erlang for high concurrency handling
PostgreSQL for scalable database management
RabbitMQ for message brokering
HAProxy for load balancing
iOS and Android platforms for mobile apps

External Systems and Data Integration Needs

  • Live TV broadcast streams for synchronization
  • Analytics tools for real-time data tracking
  • Third-party prize or reward systems
  • User authentication and identity management services

Performance, Scalability, and Security Specifications

  • Support for up to 500,000 simultaneous prediction bets without system downtime
  • Real-time data processing with minimal latency
  • High availability and fault tolerance through clustering and load balancing
  • Data security and user privacy compliance during high traffic
  • Scalable infrastructure adaptable to different event sizes

Projected Business Benefits and Expected Outcomes

The implementation of this interactive engagement platform is expected to significantly elevate viewer participation and satisfaction during live sports events. It aims to handle high concurrency with up to 500,000 simultaneous predictions, increase overall audience engagement metrics, foster a more immersive viewing experience, and generate new opportunities for sponsorship and advertising revenues through enhanced interactivity.

More from this Company

Cloud-Based Live Streaming Platform for Large-Scale Virtual Events
Development of a SCORM-Compliant Learning Management System with Multi-Subscription Capabilities
Development of an Automated Multi-Vendor Marketplace Platform for Vehicle Procurement
Development of a Customizable WhiteLabel OTT Streaming Platform with Flexible UX/UI and Branding Integration
Development of a WebRTC-Based Secure Voice and Video Messaging Platform with Multi-Device Support