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Development of a Cross-Platform Virtual Tour VR Application with Interactive Geographical Mapping and Content Management
  1. case
  2. Development of a Cross-Platform Virtual Tour VR Application with Interactive Geographical Mapping and Content Management

Development of a Cross-Platform Virtual Tour VR Application with Interactive Geographical Mapping and Content Management

onix-systems.com
Media
Information technology
Tourism & Travel

Challenges Faced in Distributing and Monetizing VR Travel Content

The client, a media company engaged in capturing VR videos with 360-degree cameras, requires a robust platform to host, distribute, and sell their immersive virtual travel experiences. They face difficulties in delivering high-quality, geographically accurate virtual tours across multiple VR platforms while providing users with an engaging audiovisual experience and seamless content management. Additionally, they seek to monetize their content through in-app purchases, requiring integration with platform-specific SDKs.

About the Client

A media production company specializing in 360-degree VR video content seeking a platform to distribute immersive virtual tours globally.

Goals for Developing a Scalable Virtual Tour VR Platform

  • Develop a cross-platform VR application capable of hosting and distributing 360-degree videos efficiently.
  • Implement an interactive 3D map featuring geographically accurate points for easy access to virtual tours.
  • Ensure high-fidelity textures and realistic visuals for an immersive user experience.
  • Integrate a robust video hosting and management system with an external content upload service.
  • Add immersive audio effects and user guidance features to enhance usability.
  • Enable in-app purchases integrating with platform SDKs for monetization.
  • Support both streaming and downloadable content options for user flexibility.

Key Functional System Requirements for the VR Travel Platform

  • Hosting and streaming of 360-degree VR videos with efficient upload and management interface.
  • An interactive, animated 3D globe or map with clickable geographical points for location selection.
  • High-quality, scalable textures to maintain visual realism at various zoom levels.
  • Immersive audio effects synchronized with user interactions and environment changes.
  • In-app onboarding guides and contextual user instructions.
  • In-app purchase capability with integration to platform-specific SDKs (e.g., Oculus, Pico).
  • Options for streaming videos or downloading for offline access.
  • Customizable video catalog templates for intuitive browsing.

Preferred Technologies and Development Platforms for VR Content Delivery

Unity 3D for cross-platform VR app development
External content management and hosting services (e.g., video hosting APIs)
Platform SDKs such as Oculus SDK, Pico SDK, and compatibility with mobile SDKs (iOS, Android)
Head-mounted display (HMD) compatibility including Oculus, Pico, and Cardboard

Essential External System Integrations for Content and Monetization

  • Video hosting and content management system
  • Platform-specific SDKs for in-app purchases (Oculus, Pico)
  • Streaming and download management services
  • Geographical data and map visualization APIs

Non-Functional Technical Requirements for Robust VR Application

  • High performance with optimized rendering for smooth VR experience
  • Scalability to handle a growing catalog of VR content
  • Secure user data and payment transactions
  • Compatibility across multiple VR headsets and mobile devices
  • Low latency streaming with minimal buffering for immersive experiences

Expected Business Impact and Benefits of the Virtual Tour VR Platform

The development of this scalable VR virtual tour platform aims to enable the client to efficiently distribute and monetize immersive travel content across multiple devices and platforms. Projected outcomes include increased user engagement, higher download volumes, streamlined content management, and improved revenue through integrated in-app purchases, mirroring successful metrics from similar implementations which saw significant growth in content consumption and monetization.

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