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Development of a Cross-Platform 3D HMI Prototype with Integrated UI/UX Design and Animation Capabilities
  1. case
  2. Development of a Cross-Platform 3D HMI Prototype with Integrated UI/UX Design and Animation Capabilities

Development of a Cross-Platform 3D HMI Prototype with Integrated UI/UX Design and Animation Capabilities

spyro-soft.com
Manufacturing
Automotive
Electrical

Identifying the Need for an Advanced, User-Friendly HMI Prototype

The client requires a comprehensive HMI prototype that seamlessly integrates 3D model control with 2D UI elements, supporting both desktop and mobile screens. Challenges include ensuring ease of UI design integration, enabling real-time 3D animation, and facilitating rapid development and iterative testing within an efficient workflow environment.

About the Client

A mid-sized manufacturing company seeking to develop an interactive HMI prototype for their robotic automation systems, emphasizing ease of UI design, 3D visualization, and smooth integration with backend control logic.

Goals for Building a Cross-Platform 3D HMI Prototype

  • Deliver a fully functional, cross-platform HMI prototype compatible with desktops and mobile devices.
  • Implement a modular architecture allowing easy adaptation of UI/UX designs imported from design tools such as Figma or Photoshop.
  • Develop an interactive 3D model (e.g., robotic arm) controllable via 2D UI elements, with real-time animation and manipulation capabilities.
  • Integrate a mock or actual backend control system using C++ to simulate device operation and data exchange.
  • Create comprehensive documentation for building, deploying, and extending the prototype within the development environment.
  • Ensure the prototype is delivered within the scheduled timeframe and within budget constraints to facilitate subsequent application development.

Core Functional Features for the Cross-Platform HMI Prototype

  • Imported UI/UX designs from design tools like Figma or Photoshop for quick prototyping.
  • Support for adapting UI layouts responsively to mobile and desktop screens.
  • Integration of a 3D model (e.g., robotic arm) with controls for rotation, manipulation, and movement via UI elements.
  • Timeline animation features for demonstrating sequence flows or device operations.
  • Mocked backend logic implemented in C++ for controlling 3D model behavior and interactions.
  • Export-ready project environment compatible with development tools for final refinement.

Preferred Technologies for Development

Qt framework with C++ for cross-platform application development
Qt Quick Controls for UI components
Qt QML for UI/UX design and animation scripting
3D model integration via Qt 3D modules
Design import capabilities from popular design tools

Integration Needs with External Systems

  • Design tools (Figma, Photoshop) for importing UI designs
  • Backend simulation or control systems via C++ modules
  • Cross-platform build and deployment tools

Non-Functional System Requirements

  • Responsive design supporting multiple screen sizes including desktops and mobile devices
  • System performance supporting real-time control and animation with minimal latency
  • Maintainability through clear documentation and modular architecture
  • Scalability to incorporate additional UI elements or 3D models in future iterations

Projected Benefits and Business Impacts of the Prototype

The development of this cross-platform, interactive HMI prototype is expected to facilitate rapid UI/UX design testing and iteration, reduce development time for future applications, and enhance client demonstration capabilities. It aims to significantly streamline the design-to-deployment process, ultimately supporting quicker time-to-market for the client's automation solutions.

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